-- TIR-W Volume 9 no. 2 July 2008 Instruments and Playable Text: Stuart Moulthrop
    Under Language: Stuart Moulthrop
    Concerto for Narrative Data: Judy Malloy
    activeReader: Elizabeth Knipe
    So Random, PiTP: Shawn Rider
    riverIslandQT: John Cayley
    The Purpling: Nick Montfort

-- TIR-W Volume 9 no. 1 August 2007
    Multi-Modal Coding: Jason Nelson, Donna Leishman, and Electronic Writing
    Interviews: Jason Nelson, Donna Leishman
      Biographical Background
      Reception | Role of the Reader
      Interface
      Work Process
      Electronic Literature Community
      Future Work
      Secrets
      Space | State
      Connect Digital | Material Games
      Potentials of the Field
    Essays:
      The Artists on Each Other's Work
      Talan Memmott's Commentary on Each Artist
    Artworks:
      Deviant
      Leishman Site
      Pandemic Rooms
      Nelson Index

-- TIR-W, Volume 8 no. 3, September 2006
    Interview with Dan Waber; Rita Raley
    five by five; Dan Waber bio and Jason Pimble
    TLT vs. LL; Ted Warnell
    Interview with David Knoebel; Rita Raley
    Heart Pole; David Knoebe
    Interview with Aya Karpinska; Rita Raley
    mar puro; Aya Karpinska
    The Nihilanth: Immersivity in a First-Person Gaming Mod; Sandy Baldwin
    New Word Order (Video);Sandy Baldwin
    Word Museum;William Gillespie
    Interview with John Cayley; Sandy Rita Raley
    Torus (Video); John Cayley

-- TIR-W, Volume 8, no. 2, June/July 2006
    Editor's Introduction: Reconfiguring Place and Space in New Media Writing;     Scott Rettberg
    Workspace is Mediaspace is Cityscape: An Interview with Nick Montfort on Book and Volume; Jeremy Douglass
    Written on the Body: An Interview with Shelley Jackson; Scott Rettberg
    Behind Fa ade: An Interview with Andrew Stern and Michael Mateas; Brenda Bakker Harger
    Avant-Gaming: An Interview with Jane McGonigal; Scott Rettberg
    Book and Volume; Nick Montfort
    Fa ade; Michael Mateas and Andrew Stern

-- TIR-W, Volume 8, no. 1, February/March 2006
    Editor's Introduction; Ben Basan
    Sound Art, Art, Music; Douglas Kahn
    Speaking Volumes; Brandon Labelle
    Firebirds | Firebirds Berlin | Tongues of Fire; Paul DeMarinis
    A Brief Lecture on Author/ity; Alexis Bhagat
    Harvester; Ed Osborn
    Honi | Tacotsubo; ADACHI Tomomi

-- TIR-W, Volume 7, no. 2, November 2005
    10:01; Lance Olsen & Tim Guthrie
    Pieces of Herself; Juliet Davis
    The Bomar Gene; Jason Nelson
    News from Erewhon; Millie Niss & Martha Deed

-- TIR-W, Volume 7, no. 1, August 2005
    Ask me for the moon; John Zuern
    CONSCIOUSNESS, LITERATURE, AND SCIENCE FICTION; Kathleen Ann Goonan
    Buyways: Billboards, Automobiles, and the American Landscape; Mike Chasar
    An interview with Diana Slattery; Dene Grigar

-- TIR-W, Volume 6, 2004
    New Work; Niss, Deed & Daniels
    Two Reviews; Tevis Thompson and Mike Chasar
    Remembering Donald Justice; Steven Cramer
    An interview & new work; David Silver, Jay David Bolter and Diane Gromala
    An interview with Amy Sara Carroll; Heidi Bean

-- TIR-W, Volume 5, 2003
    Afterwards; Judy Malloy
    Digital Nature: the Case Collection version 2.0; Tal Halpern, Patrick F. Walter
    Hacktivism? I didn't know the term existed before I did it; An Interview with Brian Kim Stefans; Giselle Beiguelman
    Pax & An Interview; Stuart Moulthrop and Noah Wardrip-Fruin
    An Interview with Margaret Stratton; Leslie Roberts
    New Work & Reviews; Heidi Bean, Seth Thompson, Deena Larsen, geniwate, Pamela Gay
    An Interview with John Cayley; Brian Kim Stefans
    3 Proposals for Bottle Imps; William Poundstone
    Self Portrait(s) [as Other(s)] & an Interview; Talan Memmott and M.D. Coverley
    New work and an interview; Joseph Tabbi and Anthony Enns
    Judd Morrissey & Lori Talley: An Interview & Essay; Jessica Pressman

-- TIR-W, Volume 4, 2002
    Selected new poems; Ana Marie Uribe
    ORIENT; YOUNG HAE CHANG HEAVY INDUSTRIES
    Dervish Flowers; Nicolas Clausse and Brian Kim Stefans
    New Digital Emblems; William Poundstone and Brian Kim Stefans
    "Of Dolls and Monsters" An interview with Shelley Jackson; Rita Raley
    Electronic Literature; Ravi Shankar, N. Kathrine Hayles, and Lisa Gitelman
    Excerps from Mark Amerika's Oz Blog; Mark Amerika
    Inflat-o-space; Jessica Irish
    New Media Writing; Marc C. Marino, William Gillespie, and Dirk Stratton
    Remembering My Life In/Of Words; Richard Kostelanetz
    An Interview, an Essay, a New Media Project; Stephanie Strickland and Jaishree Odin
    Our day with Jerry Springer; David Schneidermann
    A loss is less and death is not so easy
    Experiemental Literature was really the first kick: An interview with Scanner; Rebekah Farrugia
    Crowds and Power; Jody Zellen and Thom Swiss
    "Red, Black, White and Gray:" An Interview with Motomichi Nakamura;
      YOUNG HAE CHANG HEaVY INDUSTRIES Bcc, Motomichi Makamura

-- TIR-W, Volume 3, 2001
    Reach; Michael Joyce
    Training Missions; Joe Amato
    Everything after That; Martha Conway
    Winter Break; Adrienne Eisen
    -][select][test: co][deP][1][oetry]_; mez
    The Impermanence Agent; Noah Wardrip-Fruin, a.c.chapman, Brion Moss, Duane Whitehurst
    A Long Wild Smile; Jeff Parker

-- TIR-W, Volume 1, 1999 & Volume 2, 2000
    Book of Job; Ted Warnell
    The Universal Resource Locator; M.D. Coverly
    Lexia to Perplexia; Talan Memmott
    The Birth of Detachment; Jennifer Ley
    The 12hr-ISBN-JPEG Project; Brad Brace
    City of Bits; Thomas Swiss
    Divine Mind Fragment Theater; Jim Andrews
    Pronunciation: 'fut, or: A Tool and it's Means; c. allan dinsmore
    Simple Harmonic Motion Or, Josephine Baker in the Time Capsule; Diane Greco
    Reality Dreams, Scroll One; Joel Weishaus
    Broken; Alan Sondheim and Barry Smylie
    Mitosis; Kevin Fanning
    The dear mr thomas letters; Kevin Fanning
    A Fable of Words; Jeffery M. Bochman

Donna Leishman

 

Jason Nelson

Donna, you have come from both an art school and a commercial background. How do these experiences relate to your Flash work?

My art background exposed me to the differences between applied and experimental artifacts. As an undergraduate student, my interests somewhat problematically seemed to span disciplines. For example, I studied Illustration and Printmaking but worked at different points in porcelain and paint, creating sculptural works and 5 foot drawings. The computer was simply used to help present these unconventional illustrations in a folio. The aesthetic and emotional tone of my work seemed more like "Fine Art," however I found this still wasn't a good fit—at that time Fine Art had taken a decidedly conceptual, minimalist, and installation turn. Three important finds came out of this period—my interest in folkloric subject matter, the sequential arts, and the sense that I was an artist placed between existing fields.

My commercial grounding was fortuitously timed as I began an internship in a Scottish new media company at the forefront of web and screen-based design. Once there, I was exposed to an entirely different world of clients and short deadlines, a place where research and the personal voice were for the most part redundant. What I did learn was how to meet a deadline and plan work—importantly, how to map out large interactive websites. Many of the senior designers in this company were avidly publishing experimental "personal" websites, often using Director and a new software called Macromedia [now Adobe] Flash. In Flash I found a tool that encouraged me to return to my art school themes. I found that there was very little web work being done in visual narrative or folk tales that experimented with sequences and that used meaningful interactivity. After a spell working in a New York animation studio (Bullseyeart), I finally returned to Scotland to complete a Masters in Design where I produced RedRidinghood.

Until very recently commercial freelance work plus a PhD stipend has literally paid for me to have a freer reign in the time I spend researching and developing projects. This has enabled me to invest substantial periods of time into my projects.

Interview Questions

Biographical Background

Reception | Role of the Reader

Interface

Work Process

Electronic Literature Community

Future Work

Secrets

Space | State

Connect Digital | Material

Games

Potentials of the Field


Essays

The Artists on Each Other's Work

Talan Memmott's Commentary on Each Artist


Launch the Artworks

Deviant

Leishman Site

Pandemic Rooms

Nelson Index


Biographical Information

Stephanie Strickland

Majorie Coverley Luesebrink

Donna Leishman

Jason Nelson

Talan Memmott

Jason, from Australia, where you miss snow, you've lately been searching E-Bay for abandoned high schools to buy on the plains of the North American Midwest. Also, you are trained as a cultural geographer and once planned a project for the Oklahoma River. How do these experiences relate to your Flash work and to the Midwestern themes in a lot of that work?

I am an amateur. A city planner just long enough to play with landscapes. A cultural geographer long enough to know that buildings are text and telephone wires are interfaces that sway before clouds, and wind, the wind driven wave of an empty highway. Within my MFA (Bowling Green State University) I was all shambles and circling drunk, my writing largely ignored as senseless, nonsensical, lisping. Even my early play with technology was through the temporary self- exposure of trial versions and online help guesses. I've never been convinced of anything, never felt a static and confident understanding about any particular association, or event or truth. Not meaning to be obtuse, but these lines are shadows to a unique Midwestern, or southwestern, or central or plains or prairie understanding of the world.

In many ways I grew up in a land of failure, of oddball attempts at town building and rushed soil tillage. A place of lost/broken/rebuilt cultures, flora built by buffalo herds, fire, and tight and twisting storms. I find people, groups of people, uncomfortable; most who grow up on the plains do. It is the next bend, the hidden house and open openness, the lack of specific rules or enforced speed limits that allures.

And yes, I've been searching for old High Schools to buy. These are old gothic buildings with full gyms and theaters and all you will need for a grand cult or arts colony. The trick is they are located in northwestern Kansas towns of a few hundred people, hours away from the nearest anything. The dream of course is to build a little sequestered world, classrooms as diversions, hallways for journeying, a new media installation on the basketball court.

Many of the e-lit kids I virtually play with are also aligned with this isolated amateur identity. Untrained and driving late seventies Chevy trucks through mid-fall snows 50 miles to buy wireless adapters and discounted surplus monitors from the nearest county seat.

From Panhandle

This same sense of amateurism (not used in the common "poor quality" way, but in the more accurate "just not certificate trained in anything in particular") and isolation not only makes for some gloriously inventive and far-reaching works of literature, but it also makes the genre very fragile. When I moved from Geographer to Poet, I never guessed I would be creating e-poems, interactive fictions. It was only my complete frustration with the BGSU MFA program, combined with an interest in spatial computing spurred by my City Planning GIS days, that lured my interest in 2000 (last year of my MFA).

If e-lit continues to be dominated by those from quirky backgrounds and discontinued lives are we simply going to dwindle from a lack of copulation? Or will the conditions change and those better adjusted to city life and proper learning processes start thinking of digital worlds as homes for poetical and fictionary critters. Somehow this question of background twisted into my thoughts on the future of e-lit. Excuse my backroads mentality, but we all end up at the lake eventually.