-- TIR-W Volume 9 no. 2 July 2008 Instruments and Playable Text: Stuart Moulthrop
    Under Language: Stuart Moulthrop
    Concerto for Narrative Data: Judy Malloy
    activeReader: Elizabeth Knipe
    So Random, PiTP: Shawn Rider
    riverIslandQT: John Cayley
    The Purpling: Nick Montfort

-- TIR-W Volume 9 no. 1 August 2007
    Multi-Modal Coding: Jason Nelson, Donna Leishman, and Electronic Writing
    Interviews: Jason Nelson, Donna Leishman
      Biographical Background
      Reception | Role of the Reader
      Interface
      Work Process
      Electronic Literature Community
      Future Work
      Secrets
      Space | State
      Connect Digital | Material Games
      Potentials of the Field
    Essays:
      The Artists on Each Other's Work
      Talan Memmott's Commentary on Each Artist
    Artworks:
      Deviant
      Leishman Site
      Pandemic Rooms
      Nelson Index

-- TIR-W, Volume 8 no. 3, September 2006
    Interview with Dan Waber; Rita Raley
    five by five; Dan Waber bio and Jason Pimble
    TLT vs. LL; Ted Warnell
    Interview with David Knoebel; Rita Raley
    Heart Pole; David Knoebe
    Interview with Aya Karpinska; Rita Raley
    mar puro; Aya Karpinska
    The Nihilanth: Immersivity in a First-Person Gaming Mod; Sandy Baldwin
    New Word Order (Video);Sandy Baldwin
    Word Museum;William Gillespie
    Interview with John Cayley; Sandy Rita Raley
    Torus (Video); John Cayley

-- TIR-W, Volume 8, no. 2, June/July 2006
    Editor's Introduction: Reconfiguring Place and Space in New Media Writing;     Scott Rettberg
    Workspace is Mediaspace is Cityscape: An Interview with Nick Montfort on Book and Volume; Jeremy Douglass
    Written on the Body: An Interview with Shelley Jackson; Scott Rettberg
    Behind Fa ade: An Interview with Andrew Stern and Michael Mateas; Brenda Bakker Harger
    Avant-Gaming: An Interview with Jane McGonigal; Scott Rettberg
    Book and Volume; Nick Montfort
    Fa ade; Michael Mateas and Andrew Stern

-- TIR-W, Volume 8, no. 1, February/March 2006
    Editor's Introduction; Ben Basan
    Sound Art, Art, Music; Douglas Kahn
    Speaking Volumes; Brandon Labelle
    Firebirds | Firebirds Berlin | Tongues of Fire; Paul DeMarinis
    A Brief Lecture on Author/ity; Alexis Bhagat
    Harvester; Ed Osborn
    Honi | Tacotsubo; ADACHI Tomomi

-- TIR-W, Volume 7, no. 2, November 2005
    10:01; Lance Olsen & Tim Guthrie
    Pieces of Herself; Juliet Davis
    The Bomar Gene; Jason Nelson
    News from Erewhon; Millie Niss & Martha Deed

-- TIR-W, Volume 7, no. 1, August 2005
    Ask me for the moon; John Zuern
    CONSCIOUSNESS, LITERATURE, AND SCIENCE FICTION; Kathleen Ann Goonan
    Buyways: Billboards, Automobiles, and the American Landscape; Mike Chasar
    An interview with Diana Slattery; Dene Grigar

-- TIR-W, Volume 6, 2004
    New Work; Niss, Deed & Daniels
    Two Reviews; Tevis Thompson and Mike Chasar
    Remembering Donald Justice; Steven Cramer
    An interview & new work; David Silver, Jay David Bolter and Diane Gromala
    An interview with Amy Sara Carroll; Heidi Bean

-- TIR-W, Volume 5, 2003
    Afterwards; Judy Malloy
    Digital Nature: the Case Collection version 2.0; Tal Halpern, Patrick F. Walter
    Hacktivism? I didn't know the term existed before I did it; An Interview with Brian Kim Stefans; Giselle Beiguelman
    Pax & An Interview; Stuart Moulthrop and Noah Wardrip-Fruin
    An Interview with Margaret Stratton; Leslie Roberts
    New Work & Reviews; Heidi Bean, Seth Thompson, Deena Larsen, geniwate, Pamela Gay
    An Interview with John Cayley; Brian Kim Stefans
    3 Proposals for Bottle Imps; William Poundstone
    Self Portrait(s) [as Other(s)] & an Interview; Talan Memmott and M.D. Coverley
    New work and an interview; Joseph Tabbi and Anthony Enns
    Judd Morrissey & Lori Talley: An Interview & Essay; Jessica Pressman

-- TIR-W, Volume 4, 2002
    Selected new poems; Ana Marie Uribe
    ORIENT; YOUNG HAE CHANG HEAVY INDUSTRIES
    Dervish Flowers; Nicolas Clausse and Brian Kim Stefans
    New Digital Emblems; William Poundstone and Brian Kim Stefans
    "Of Dolls and Monsters" An interview with Shelley Jackson; Rita Raley
    Electronic Literature; Ravi Shankar, N. Kathrine Hayles, and Lisa Gitelman
    Excerps from Mark Amerika's Oz Blog; Mark Amerika
    Inflat-o-space; Jessica Irish
    New Media Writing; Marc C. Marino, William Gillespie, and Dirk Stratton
    Remembering My Life In/Of Words; Richard Kostelanetz
    An Interview, an Essay, a New Media Project; Stephanie Strickland and Jaishree Odin
    Our day with Jerry Springer; David Schneidermann
    A loss is less and death is not so easy
    Experiemental Literature was really the first kick: An interview with Scanner; Rebekah Farrugia
    Crowds and Power; Jody Zellen and Thom Swiss
    "Red, Black, White and Gray:" An Interview with Motomichi Nakamura;
      YOUNG HAE CHANG HEaVY INDUSTRIES Bcc, Motomichi Makamura

-- TIR-W, Volume 3, 2001
    Reach; Michael Joyce
    Training Missions; Joe Amato
    Everything after That; Martha Conway
    Winter Break; Adrienne Eisen
    -][select][test: co][deP][1][oetry]_; mez
    The Impermanence Agent; Noah Wardrip-Fruin, a.c.chapman, Brion Moss, Duane Whitehurst
    A Long Wild Smile; Jeff Parker

-- TIR-W, Volume 1, 1999 & Volume 2, 2000
    Book of Job; Ted Warnell
    The Universal Resource Locator; M.D. Coverly
    Lexia to Perplexia; Talan Memmott
    The Birth of Detachment; Jennifer Ley
    The 12hr-ISBN-JPEG Project; Brad Brace
    City of Bits; Thomas Swiss
    Divine Mind Fragment Theater; Jim Andrews
    Pronunciation: 'fut, or: A Tool and it's Means; c. allan dinsmore
    Simple Harmonic Motion Or, Josephine Baker in the Time Capsule; Diane Greco
    Reality Dreams, Scroll One; Joel Weishaus
    Broken; Alan Sondheim and Barry Smylie
    Mitosis; Kevin Fanning
    The dear mr thomas letters; Kevin Fanning
    A Fable of Words; Jeffery M. Bochman

Donna Leishman

 

Jason Nelson

Donna, Dirk Vekemans (in online conversation with Alan Sondheim) speaks of his exploration of digital allegory as a method of creation. He says, "A digital allegory is not a simulation. It is a materialisation within the digital, a stretching of the digital towards the material...Simulations need (virtual) cameras to represent places; allegories are places." Do you feel you are creating digital allegories in your work? Do you feel that the digital and material are connected by your hand drawing?

I don't aim to create simulations, nor simulate/represent real events, but rather events through an authored filter—which in my case seeks to give primacy to onscreen emotion and the users' attachment with the characters in the narrative.

This is often punctuated by visual imagery that directly refers to material senses, especially "touch"—specifically the individualized remote onscreen touch that comes with browsing the web. This sense of a material and sensitive tangibility is located in the drawing, movement, composition, and responsive actions of the artwork. The visual aesthetic is a hybrid of detailed line art, handcrafting, and popular imagery. I believe that hand drawing many of my projects creates a personal connection between me and the user and a subtle point of difference-hand drawn lines have a different feel to point perfect vector lines.

Interview Questions

Biographical Background

Reception | Role of the Reader

Interface

Work Process

Electronic Literature Community

Future Work

Secrets

Space | State

Connect Digital | Material

Games

Potentials of the Field


Essays

The Artists on Each Other's Work

Talan Memmott's Commentary on Each Artist


Launch the Artworks

Deviant

Leishman Site

Pandemic Rooms

Nelson Index


Biographical Information

Stephanie Strickland

Majorie Coverley Luesebrink

Donna Leishman

Jason Nelson

Talan Memmott

Jason, you say you are not interested in art which is solely conceptual, overtly political, or a biographic hop-along. You want "the ethereal glancing shimmer that comes from walking into branches or squeezing arms into grocery store freezers." How is digital work especially appropriate for achieving that goal?

Digital or net based art certainly isn't immune to the slam our knees to the ground political shove or the one spot on white with ten-page preface conceptual spin. Generative work or those pull in images from Google or text from news feed projects are particularly likely to spit out overly maudlin or obvious content and not truly interesting twirls and re-combinations. The most successful generative works are those that attempt to mimic/capture the organic/biological. www.levitated.net is a good example of this.

Unfortunately it is the story behind the art, the personality or background of the artist/writer or the issue the artwork addresses that often determines its popularity or effectiveness. I don't mean to imply that artwork that relies on issues or biography is necessarily dull. But that there must be something more, some other experience, some other narrative. Maybe the difference is the same as between a Made for TV movie about a bad priest and the religious issues addressed by a movie like Pi.

And sometimes (I am perhaps more guilty of this than most) the coding, the tech-ability to arouse files from hidden sites and make them shake hands and plow fields, and softly bear fruit, these vitamin skins, covers the content, the allure. The "wow I (they) can do that" overcomes the so-what of the project.

From Evil Hypnotizing Mascots

I can see I'm starting to swerve on this question. (A ride at the fair, whose hinges are greased to remove bolts and toss away the cage cars.) Perhaps that is because I'm not sure if I understand and can use properly in academic fights the ideas of conceptual or political. Obviously, everything is conceptual. But I can say in a fiery crackle that digital art has the ability to provide layers of experience, deep clouds over the sea. It gives the artists opportunities to play with the genres of design, or code, or game, or narrative, or image, or poetry...to horse paste them in grade school collage. And it would seem that work that relies too heavily on a one note blast of "this is important because I (and what I say) am/is important" is missing the verbs of our digital language.

Yes...that is it...digital work must have verbs, must act, respond, create, build, speak, lash out, love, lick, desire, and be desired. And overly conceptual or political work is far too often a string of nouns and pronouns, strung up by links and the common understanding that bad things are bad and those that experience them are deeper than the rest of us. It must incorporate the narrative, the artwork placard explaining the flood or suicide, into the work itself, so it becomes one of the work's many texts, its many layers. Perhaps that is how digital winds blow best.

And strange that I am writing this response at ten on a Saturday in a Ritzy bar/cafe/low cut blouse area called Broad Beach. So conceptual, so political, so showy and loud.