-- TIR-W Volume 9 no. 2 July 2008 Instruments and Playable Text: Stuart Moulthrop
    Under Language: Stuart Moulthrop
    Concerto for Narrative Data: Judy Malloy
    activeReader: Elizabeth Knipe
    So Random, PiTP: Shawn Rider
    riverIslandQT: John Cayley
    The Purpling: Nick Montfort

-- TIR-W Volume 9 no. 1 August 2007
    Multi-Modal Coding: Jason Nelson, Donna Leishman, and Electronic Writing
    Interviews: Jason Nelson, Donna Leishman
      Biographical Background
      Reception | Role of the Reader
      Interface
      Work Process
      Electronic Literature Community
      Future Work
      Secrets
      Space | State
      Connect Digital | Material Games
      Potentials of the Field
    Essays:
      The Artists on Each Other's Work
      Talan Memmott's Commentary on Each Artist
    Artworks:
      Deviant
      Leishman Site
      Pandemic Rooms
      Nelson Index

-- TIR-W, Volume 8 no. 3, September 2006
    Interview with Dan Waber; Rita Raley
    five by five; Dan Waber bio and Jason Pimble
    TLT vs. LL; Ted Warnell
    Interview with David Knoebel; Rita Raley
    Heart Pole; David Knoebe
    Interview with Aya Karpinska; Rita Raley
    mar puro; Aya Karpinska
    The Nihilanth: Immersivity in a First-Person Gaming Mod; Sandy Baldwin
    New Word Order (Video);Sandy Baldwin
    Word Museum;William Gillespie
    Interview with John Cayley; Sandy Rita Raley
    Torus (Video); John Cayley

-- TIR-W, Volume 8, no. 2, June/July 2006
    Editor's Introduction: Reconfiguring Place and Space in New Media Writing;     Scott Rettberg
    Workspace is Mediaspace is Cityscape: An Interview with Nick Montfort on Book and Volume; Jeremy Douglass
    Written on the Body: An Interview with Shelley Jackson; Scott Rettberg
    Behind Fa ade: An Interview with Andrew Stern and Michael Mateas; Brenda Bakker Harger
    Avant-Gaming: An Interview with Jane McGonigal; Scott Rettberg
    Book and Volume; Nick Montfort
    Fa ade; Michael Mateas and Andrew Stern

-- TIR-W, Volume 8, no. 1, February/March 2006
    Editor's Introduction; Ben Basan
    Sound Art, Art, Music; Douglas Kahn
    Speaking Volumes; Brandon Labelle
    Firebirds | Firebirds Berlin | Tongues of Fire; Paul DeMarinis
    A Brief Lecture on Author/ity; Alexis Bhagat
    Harvester; Ed Osborn
    Honi | Tacotsubo; ADACHI Tomomi

-- TIR-W, Volume 7, no. 2, November 2005
    10:01; Lance Olsen & Tim Guthrie
    Pieces of Herself; Juliet Davis
    The Bomar Gene; Jason Nelson
    News from Erewhon; Millie Niss & Martha Deed

-- TIR-W, Volume 7, no. 1, August 2005
    Ask me for the moon; John Zuern
    CONSCIOUSNESS, LITERATURE, AND SCIENCE FICTION; Kathleen Ann Goonan
    Buyways: Billboards, Automobiles, and the American Landscape; Mike Chasar
    An interview with Diana Slattery; Dene Grigar

-- TIR-W, Volume 6, 2004
    New Work; Niss, Deed & Daniels
    Two Reviews; Tevis Thompson and Mike Chasar
    Remembering Donald Justice; Steven Cramer
    An interview & new work; David Silver, Jay David Bolter and Diane Gromala
    An interview with Amy Sara Carroll; Heidi Bean

-- TIR-W, Volume 5, 2003
    Afterwards; Judy Malloy
    Digital Nature: the Case Collection version 2.0; Tal Halpern, Patrick F. Walter
    Hacktivism? I didn't know the term existed before I did it; An Interview with Brian Kim Stefans; Giselle Beiguelman
    Pax & An Interview; Stuart Moulthrop and Noah Wardrip-Fruin
    An Interview with Margaret Stratton; Leslie Roberts
    New Work & Reviews; Heidi Bean, Seth Thompson, Deena Larsen, geniwate, Pamela Gay
    An Interview with John Cayley; Brian Kim Stefans
    3 Proposals for Bottle Imps; William Poundstone
    Self Portrait(s) [as Other(s)] & an Interview; Talan Memmott and M.D. Coverley
    New work and an interview; Joseph Tabbi and Anthony Enns
    Judd Morrissey & Lori Talley: An Interview & Essay; Jessica Pressman

-- TIR-W, Volume 4, 2002
    Selected new poems; Ana Marie Uribe
    ORIENT; YOUNG HAE CHANG HEAVY INDUSTRIES
    Dervish Flowers; Nicolas Clausse and Brian Kim Stefans
    New Digital Emblems; William Poundstone and Brian Kim Stefans
    "Of Dolls and Monsters" An interview with Shelley Jackson; Rita Raley
    Electronic Literature; Ravi Shankar, N. Kathrine Hayles, and Lisa Gitelman
    Excerps from Mark Amerika's Oz Blog; Mark Amerika
    Inflat-o-space; Jessica Irish
    New Media Writing; Marc C. Marino, William Gillespie, and Dirk Stratton
    Remembering My Life In/Of Words; Richard Kostelanetz
    An Interview, an Essay, a New Media Project; Stephanie Strickland and Jaishree Odin
    Our day with Jerry Springer; David Schneidermann
    A loss is less and death is not so easy
    Experiemental Literature was really the first kick: An interview with Scanner; Rebekah Farrugia
    Crowds and Power; Jody Zellen and Thom Swiss
    "Red, Black, White and Gray:" An Interview with Motomichi Nakamura;
      YOUNG HAE CHANG HEaVY INDUSTRIES Bcc, Motomichi Makamura

-- TIR-W, Volume 3, 2001
    Reach; Michael Joyce
    Training Missions; Joe Amato
    Everything after That; Martha Conway
    Winter Break; Adrienne Eisen
    -][select][test: co][deP][1][oetry]_; mez
    The Impermanence Agent; Noah Wardrip-Fruin, a.c.chapman, Brion Moss, Duane Whitehurst
    A Long Wild Smile; Jeff Parker

-- TIR-W, Volume 1, 1999 & Volume 2, 2000
    Book of Job; Ted Warnell
    The Universal Resource Locator; M.D. Coverly
    Lexia to Perplexia; Talan Memmott
    The Birth of Detachment; Jennifer Ley
    The 12hr-ISBN-JPEG Project; Brad Brace
    City of Bits; Thomas Swiss
    Divine Mind Fragment Theater; Jim Andrews
    Pronunciation: 'fut, or: A Tool and it's Means; c. allan dinsmore
    Simple Harmonic Motion Or, Josephine Baker in the Time Capsule; Diane Greco
    Reality Dreams, Scroll One; Joel Weishaus
    Broken; Alan Sondheim and Barry Smylie
    Mitosis; Kevin Fanning
    The dear mr thomas letters; Kevin Fanning
    A Fable of Words; Jeffery M. Bochman

Donna Leishman

 

Jason Nelson

Donna, in your thesis (online at your site) you talk about the poetics of a Multiple State Environment. Could you say more about that?

Multiple State Environments (MSEs) refer to structures that have not one true static state but have different possibilities, and as such come with implied, designated, or yet to be discovered rules which govern the users' performance in creating the different structural positions. Thus MSEs are artifacts in flux, fundamentally awaiting change—poised to evolve as opposed to being static or concrete. With MSEs, the invisible rules of manipulation are of equal importance to the visual appearance.

The term "environment" is used to mean a representation of space, instead of worlds, stages, or sets. I use the term Multiple State Environment in preference to interactive narratives or digital narratives. Ludologist Gonzalo Frasca (http://www.ludology.org) drew a fantastic analogy between Dual/ Multiple State Environments and the children's toy, "Transformer":

"... there is a very particular kind of toy, known as 'Transformer.' Based on a Japanese animated television series, the Transformers are robots that can transform themselves into different machines. When you first open a box containing a Transformer, you see a puppet with all the characteristics of a robot. After certain manipulations—which may be tricky and, in certain cases, puzzle-like—the robot can be transformed into, let's say, a plane. The toy is articulated, made of connected moving parts but at any moment you have to dismantle it into different pieces: the transformation takes place without the toy losing any matter. Obviously, the toy has two different states: robot and plane...Our problem starts when we try to understand the Transformer as a whole. Is it a robot or a plane or both at the same time?

"Imagine that we gave a Transformer to a child who has never watched the television series and is not familiar with its ability to change. If the transformation is not easy to perform—actually, it is quite common that you have to use a lot of pressure to transform the toy—the child will just use it as a robot and never discover that it could also become a plane. In order to fully appreciate the toy you need something more than the mere object: you need a rule of behavior. In this case, the rule is 'if you perform certain movements, your toy will change its state.' Without that rule, the toy is simply a robot; with it, it becomes a Transformer, a dual state toy."

[Frasca Videogames of the Oppressed http://www.electronicbookreview.com/thread/firstperson/Boalian]

Interview Questions

Biographical Background

Reception | Role of the Reader

Interface

Work Process

Electronic Literature Community

Future Work

Secrets

Space | State

Connect Digital | Material

Games

Potentials of the Field


Essays

The Artists on Each Other's Work

Talan Memmott's Commentary on Each Artist


Launch the Artworks

Deviant

Leishman Site

Pandemic Rooms

Nelson Index


Biographical Information

Stephanie Strickland

Majorie Coverley Luesebrink

Donna Leishman

Jason Nelson

Talan Memmott

Jason, you say that your work is not an echo of real space, does not use the windows and boxes and doors that Donna's does. You feel that each of your pieces is a kind of "critter," with a specific vitality and volition. You have said that you feel that "quality of movement" has a lot to do with this perception of vitality and in Uncontrollable Semantics, for instance, you tie it to "depth of files." Can you say more about the 50 different layers in this piece and how they operate?

Each of my layers is unique and may or may not have any connection with the effects of the next cursor move. Each of the 50 layers of Uncontrollable Semantics is a movie-within-a-movie.

I remember mapping out this work, taking a 3x3 piece of foam board and drawing, lines awkward and messy, a grid. Each grid would be a page, a section, a small world. Before this I decided I wanted to make a work based almost solely on the mouse follower, to create spaces that wouldn't really exist without the user's movement and interaction. So I suppose the first step was mining the internet for Flash based mouse followers. From the first few I found I created a mini grid, just four works. The problem with that mini grid was that I didn't know to tie the works together. Hence the semantics, the text-titles-definitions. So to create the work I turned off my computer and just created a grid poem, 50 concepts. I started in random places, leaping around and letting free association take over to move from idea square to idea square.

Around the time I was writing this grid poem, I watched a documentary on black holes, mapping gravity within space, the weight of dense objects and the universal grid, objects pulling other objects into them. And certainly considering I was creating these alive spaces, these paintable creatures, the idea of space, holes, dense and shallow creatures all pushing and shocking, swirling and borrowing gravity, gave Uncontrollable Semantics a visualization. Gave the work a way of being, a cosmic documentary expert pointing at simulations and espousing this is the universe, and time, and energy, a clever little guess into how things might work.

From Uncontrollable Semantics

Once the grid poem was complete, I then had to reinterpret those terms, had to create these net art/cyber poetry definitions of the terms. And since most of the pages are devoid of text-text, I had to combine the movement with the interactions with the sounds with the images to translate each term. So the 50-word poem became 50 different poems. I suppose the original was a poem of titles. And the process was then to fill in beneath them.

The random linking holes and the traps came later as a way not only to erase the worst of the 50 grid, but also as a way to encourage exploration throughout the work, and to offer some prizes and consequences, to throw wee bits of dark matter into the galactic swamp.

In as far as the comparison to Donna's work, I suppose the easiest and most honest answer is that I can't draw, can't design, have no formal arts training, and am messy beyond comprehension. That of course didn't sound easy at all. I just find that my print poems tended to run the abstract track, the words don't fit, meanings all akimbo, lines of understanding lost and contradictory. And that same "what the hell is this mess" approach to creation extends to my new media/net art/ e-lit work. In addition, I find that although animation that bounces off real landscapes can be damn gorgeous and effective, I would rather see the artwork attempt to create its own physics, its own understanding of what a house is and where buildings grow, steel-framed stems, and windows that flex with the sway, the wind and being fired on a Tuesday afternoon.